[学习笔记]Cocos2d基础代码,学习笔记cocos2d


头文件:

#ifndef _MyHelloWorldScene_H_

#define _MyHelloWorldScene_H_
#include "cocos2d.h"
using namespace cocos2d;

class MyHelloWorldScene:public CCLayer {
public:
static CCScene* scene();
virtual bool init();
CREATE_FUNC(MyHelloWorldScene);
};

#endif


cpp文件:

#include "MyHelloWorldScene.h"
CCScene* MyHelloWorldScene::scene(){
CCScene* scene = CCScene::create();

MyHelloWorldScene* layer = MyHelloWorldScene::create();

scene->addChild(layer);
return scene;
}
bool MyHelloWorldScene::init(){
CCSprite* sprite = CCSprite::create("back_3.png");
sprite->setPosition(ccp(200,200));
this->addChild(sprite);
return true;
}

www.xyjys.comtrue/article/20231129/2444294.htmlTechArticle[学习笔记]Cocos2d基础代码,学习笔记cocos2d 头文件: #ifndef _MyHelloWorldScene_H_ #define _MyHelloWorldScene_H_ #include cocos2d.h using namespace cocos2d; class MyHelloWorldScene:public CCLayer { public: static CCScene* sc...

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