[学习笔记]Cocos2d基础代码,学习笔记cocos2d
头文件:
#ifndef _MyHelloWorldScene_H_
#define _MyHelloWorldScene_H_#include "cocos2d.h"
using namespace cocos2d;
class MyHelloWorldScene:public CCLayer {
public:
static CCScene* scene();
virtual bool init();
CREATE_FUNC(MyHelloWorldScene);
};
#endif
cpp文件:
#include "MyHelloWorldScene.h"
CCScene* MyHelloWorldScene::scene(){
CCScene* scene = CCScene::create();
MyHelloWorldScene* layer = MyHelloWorldScene::create();
scene->addChild(layer);
return scene;
}
bool MyHelloWorldScene::init(){
CCSprite* sprite = CCSprite::create("back_3.png");
sprite->setPosition(ccp(200,200));
this->addChild(sprite);
return true;
}
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